The Ultimate Quake Wars Preview
Last week, many gaming websites were invited to an Enemy Territory: Quake Wars preview event. While PC Gaming Rally was not there, we’ve read the previews from the major gaming websites, and we are definitely impressed.
Here are some of the important details from some of the websites who previewed the game. To read the whole preview, click on the link at the top of each summary.

Main Points:
- compared game to Battlefield series
- enjoyed deploying units to the battlefield
- there will be an SDK for Quake Wars modding community
” Splash Damage, co-creators of Wolfenstein: Enemy Territory, has found a way to add to the formula of objective-based shooters. You’re compelled to grab the next objective point, because you must in order for you to complete your underlying mission goal…
There is one feature — and we can’t figure out if this is good or bad — that gives your weapons the ability to destroy any vehicle in the game. The good part of this is that if you’re facing off with a tank, and you don’t have an anti-tank weapon in your arsenal, you’re assured that your machine gun can get the job done if you have enough bullets. ”
Main Points
- described game as a combined version of Battlefield 2, Unreal Tournament 2004 and Team Fortress Classic
- large Battlefield style maps
- five classes on both teams
” Playing a game of ET:QW for the most part controls like every other FPS since the first Quake. If you’ve played even one, you’ll be fine to just drop in. What makes the title’s controls stand out is not how they are mapped, but how they are used. The coolest feature Splash Damage has added is an “Easy” button. Normally, to complete and objective, a player would have to switch to the right item, place it, switch to another item and activate it and so on. The F key will actually just allow you to complete any objective by just holding it when you reach the spot…
ET:QW is all team-based gameplay. Each map will have different objectives that will be completed one after another with one side on the offence and the other on the defense. As a team of Humans (GDF) or Strogg (depending on the map) pushes forward, the battles are fought in new parts of the large maps and the spawn areas will even shift to follow along. ”
Main Points:
- big focus on team-based gameplay
- some weapons from Quake 4 to be included
- lots of intense battles in huge enviroments
” Quake Wars takes place in the near future in the Quake first-person shooter universe. More specifically, it takes place in the middle of a war between the human Global Defense Force (GDF) and the strogg, the alien race from 1997’s Quake II…
During our time with the game, we had a chance to explore three different maps, which were simply named “valley,” “sewer,” and “Area 22.” These maps took place in near-future versions of the Rocky Mountains, sewers beneath a Japanese city, and a bombed-out area in Nevada. ”
Main Points:
- structured like Return to Castle Wolfenstein
- many different objectives that must be completed
- ideal players in a round = 24
” Battles in Quake Wars are absolutely frantic, with detonations all around, tanks rolling over teammates, artillery batteries whizzing down from the skies, space-based laser cannons sweeping across the field, and of course a constant haze of bullets. Fighting is fluid as well, since combat shifts around so often as objectives are completed and one team gradually takes more and more ground…
Gameplay shifts depending on which objective is in contention. At Sewer’s beginning, players fight in an open field where vehicles and stationary turret weapons are a viable tool for combat. Near the end the action moves indoors, eliminating any air strike or turret abilities and forcing players to rely more on their shooting skills. ”
Main Points:
- release date this summer
- system requirements similar to Quake 4
- great graphics and smooth framerate
” Feel like being a champion of your race? Represent the GDF in Quake Wars and choose from five character classes: Soldier, Medic, Engineer, Field Ops, and Covert Ops. Each class has its own specific tasks, abilities, and weapon set. Soldiers have the best selection of firearms (including the rocket launcher and GPMG machine gun), but are simply there to dole out violence with extreme prejudice…
With one team on offense and the other defending a handful of structures, victory in a battle depends on whether or not the aggressor can complete all objectives. If 20 minutes pass without all objectives being fulfilled, the defending team will win the battle. Unlike respawn points, which can be reclaimed, completed objectives cannot be overturned by the defensive team. ”
***
Well, there you go. Five of the many sites who covered this game, combined into one post. I must admit, I’m jealous that I didn’t get to attend this event, because I think it would be awesome fun to check out this cool looking game. After checking out these previews, I’m really excited for this game, and I think it will be a great way to spend my summer or winter, depending on when it’s released.
Are you excited for this game? Did we miss an important part of any of the previews? Leave us a comment, they’re always welcome no matter what you have to say.
Enemy Territory: Quake Wars, 1up, Game Informer, IGN, Gamespot, WorthPlaying
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