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Call of duty 4 new video-Double Tap

Sunday, July 8th, 2007

You all know by now how much I love FPS games … I simply cant resist this new Call of Duty 4video. This trailer shows how you can use the double tap feature to shoot with intermittent bursts rather in Call of Duty 4.

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Fury: Waste Enemies in betaphase

Monday, July 2nd, 2007

According to worthplaying there will be an beta test for the ultimate online role-playing game Fury, starting 6:th July.

Fury takes the best elements of an MMO - combat, advancement and teamwork - and blends them with the best elements of an FPS - instant action, fast pacing and diverse game types. This has since been a fact for just about everyone under the sun and for us that really are FPS and role-playing fans this should be the ultimate game …

If you want to know earlier than anybody else, you should Sign up here to participate in the beta test. If you still are nit sure …you should look at this trailer first

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Azerothians, tonight we died in hell …

Thursday, June 28th, 2007

Since I am a huge fan of the Movie ‘300’ I am happy to announce that according to Gamasutra, Blizzard is working very closely with Legendary Pictures, with the developing of the World of Warcraft Movie.

azeroth.jpg

And Legendary Pictures chairman and 300 producer Thomas Tull discussed (during his keynote at the Hollywood & Games summit,) his company’s upcoming film adaptation of the mega-popular World of Warcraft. You got to love that …

“We’re doing World of Warcraft, and making it into a movie,” said Tull, but noted, “I have very strong feelings — from the movie side — that making movies based on games just because they sold well is a really bad idea. There’ve been some like that that weren’t up to snuff just out of the gate.”

He continued, “It doesn’t matter to us if it’s based on a graphic novel like [Frank Miller's] 300, or a TV show – if there’s a great universe and story, that’s what’s interesting to us.”

Speaking about the relative size of a game adaptation’s potential audience, he noted, “Sure, there are 8 million people playing WoW, but even if all of those people saw the movie multiple times, we’d still be screwed.”

I have one word for you about this movie, weither you are a World of warcraft fan or not, it’s going to be awesome.

Source: Gamasutra

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Watching LEGO Universe

Tuesday, June 26th, 2007

I was a very odd girl as a child, I loved huge and fast cars and I really loved to explore the magnificent world of LEGO … Damn I still love Lego although today a car should be a looker more than a big one.

Anyway for all of you LEGO lovers, you probably know that The LEGO Group and NetDevil are constructing LEGO Universe, a Massively Multiplayer Online Game (MMOG). LEGO Universe will be a safe and engaging internet experience including all of the building and creativity inherent in LEGO products.

How fun it will be to play? I don’t know …but watch the video here >>

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Ubisoft yanks Haze from release list

Thursday, June 21st, 2007

Remember that other time when Ubisoft revealed its release schedule for Holiday 07 and Haze (PC) was dated only a week after the PS3 version? Well, it looks like Ubisoft is now trying to rewrite history.

Because now Ubisoft has removed any date and mention of the PC and Xbox 360 versions of Haze from the list. An Ubisoft UK representative told joystick that the mysterious disappearance could be attributed to the PlayStation 3 being “the only confirmed platform for Haze.”

haze11.jpg
Not that Ubisoft ever where good at doing their marketing job, but didn’t we play this game already? After unleashing yesterday’s avalanche of release dates and promptly crushing the month of November in the process, Ubisoft has removed any date and mention of the PC and Xbox 360 versions of Haze from the list.

When we asked directly whether Haze was a PS3 exclusive or not, Ubisoft simply reiterated that the system was “the only confirmed platform.” It’s the same line we kept hearing when Ubisoft was dodging questions about the exclusivity haze surrounding Assassin’s Creed — a game which started out on “PlayStation 3 and at this time, no other platform has been confirmed.” Ubisoft later admitted a PC version would “indeed see the light some day” (the same day, actually) and then finally confirmed an Xbox 360 version to an unsurprised audience.

Personally, I think they are just pushing the 360 and PC dates out as to not compete directly with some other heavy hitting shooters on the other platforms …It might be that they don’t want to compete with …well lets see …big shooter as perhaps Halo 3 …

Basically, Ubisoft have made two relevant statements:
The first: PS3 is the only announced platform.
The second: 360 and PC versions will follow one week later.

They are probably both true.

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Quake Wars beta next week

Monday, June 18th, 2007

Next week we finally get or hands on the public enemy Quake Wars beta. I can’t wait, is this the game that will kick Battlefields 2’s as?

Anyway, last week Activision revealed that they are going to launch a Public Beta with 60,000 slots available. The Public Beta build will consist of a single map named “Sewer”, which is part of ETQW’s Pacific Campaign.

Set in Japan, the map revolves around a Strogg base hidden in, well, a sewer. It’s an interesting mix of outdoor and indoor, vehicle and infantry combat, deployable and counter-deployable and good old-fashioned FPS combat.

A fixed number of beta slots are being set aside for Fileplanet subscribers, so if you already have a FilePlanet subscription, you’re in the front of the queue. The rest of the slots will then go to those with free FilePlanet accounts.
At the moment there is no official start date for the beta, next week is the word spread, so keep an eye out here and I will tell you as soon as I know. Meanwhile, get yourself a free fileplanet account here

Including the official start date, in the near future. Hope to see you all online very soon! Meanwhile look at this First Beta Footage from the game.

Source: ET:QW

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Mercenaries 2: World in Flames on tape …

Sunday, June 17th, 2007

This is a videofrom Gametrailers that shows Mercenaries 2: World in Flames. You know the game from Pandemic. In World in Flames a power-thirsty tyrant messes with Venezuela’s oil supply, sparking an invasion that turns the country into a warzone. You play a mercenary, and this is your kind of environment.

World in Flames sets in a new and exotic hotspot, you can be your own boss in a wide-open world where there’s only one rule: everybody pays. Mercenaries 2: World in Flames features the latest and most dangerous in civilian and military tech and is fully stocked with the hottest vehicles and weapons. I got to have it … I am the king …sorry queen of destruction.

Watch it and cry guys this is a must for the mercenary I know you have inside…

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Secret Id game …on screen

Wednesday, June 13th, 2007

You know that God …sorry John Carmack, recently showed the world his new engine. It looked pretty nice but we haven’t heard anything about the new game jet.

But what is the new game? It’s a first person shooter. Why do I think that? Well simply because Id sad that they will only develop games in that genre …
We also know that John Carmack and the rest of the Doom crew are working on an all-new IP for the PC, Macintosh, and next-generation consoles.

Beyond this, there is no information … no rumors - absolutely nothing that could possibly help us guess what the new IP is… All we have is the video of the engine and some new screenshots.

939980_20070612_screen033.jpg939980_20070612_screen028.jpg939980_20070612_screen018.jpg939980_20070612_screen014.jpg939980_20070612_screen012.jpg939980_20070612_screen007.jpg

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Carmack shows new Id-engine

Tuesday, June 12th, 2007

John Carmack recently showed off id’s secret new game engine called id Tech 5. He showed it at a Mac at Apple’s Worldwide Developers Conference.

Id Software’s co-founder and technical director, John Carmack, demonstrated id Tech 5 and commented, “Since many developers at id have made the switch to the Mac for their personal use, we decided it was now time to bring our core game technology to OS X. After a rapid bring up of the code base, we were delighted to find that the latest Macs are the fastest systems in our offices for some of the time consuming processing jobs and will be contributing to our development process in many useful ways.”
Even though it was running on a Mac, Id says that id Tech 5 additionally supports the Xbox 360 and Playstation3 console platforms as well as the PC.

Here is a video of the Tech 5-engine, lets hope we get something real good out of it when Id give us the first spot at their new, still unannounced, FPS game.

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The Church agains Sony

Tuesday, June 12th, 2007

The Church of England has threatened to sue Sony after the Japanese company used Manchester Cathedral as the backdrop to the gunfight in the PlayStation 3 game Resistance:The Fall of Man. And they could have a case. manchester_cathedral_choir.jpg
Isnt that a bit bizzarre? I mean if outside-buildings are considered protected under the law in the future, there will be no movies, no games and not even any private photos, since you have to pay for it.

Today you are free to shoot pictures outside a building but according to the business.timesonline article”the legal situation changes radically, once a game enters the doors of a location.
The Copyright, Designs and Patents Act 1988 contains the so-called “2D to 3D rule”. Designed to prevent architects’ blue prints being bootlegged by builders who could use them to build replica buildings it could also stop a games developer creating a fictional representation of a real site.
That means that EA Games, the biggest games developer, which features the new Wembley Stadium in its FIFA series of football games, has had to receive permission from the Football Association to do so.
“If a computer game developer is copying a landmark there generally isn’t a problem,” Mr Frederikse said. “But if a developer were to use details from inside a new building they will run into real trouble if they don’t have permission.”

In general a “2D to 3D” case can only be made if a copyright holder is still alive or has died in the past 70 yearsresistance-fall-of-man-20060921054450098200×240.jpg – a potential problem for the Church of England as Manchester Cathedral’s archives stem back as far as 1361 – though it was extensively rebuilt after the Second World War. “

So why do they have a case, you ask?
Well the Church argue that it owns the copyright to the photos that Sony is thought to have used to recreate Manchester Cathedral.

The Church could follow action under libel or trade libel laws. “The Church is by no means home on this, but if it could prove it has been sullied in the eyes of worshippers who believe it has endorsed or authorised this game.”

Let’s hope that there will be some sort of reason in all this and all hope that the church has better things to do than taking Sony to court becourse of this.

Source:business.timesonline

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Double Xp weekend in City of Heroes/Villains

Sunday, June 10th, 2007

Just so you guys know, City of Heroes/Villains is hosting a double XP weekends next week.

This event will go on from June 15th at 8:59 am PST until June 17th, 8:59 pm PST,
cov_screenshot07.jpg
During this time you can gain double the xp for all your heroic efforts.
Influence and Infamy points will also be doubled during that time. They have also set up a referral program wherein you can send a friend a ten day free trial and if the person signs up for a paid subscription, you get four months of play for free.

City of heroes and City of Villains

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World in Conflict ‘Rule The World’ Movie

Friday, June 8th, 2007

Today I will show you the new video from Massive entertainment’s new World in Conflict.

This is a ‘Rule The World’ Movie and its great.

By the way … I will be back with a preview soon.


World in Conflict `Rule The World` Movie

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BlizzCon 2007 eyed for Diablo 3 announcement

Thursday, June 7th, 2007

In May we got the good news that Blizzard is making a sequel to Starcraft. Now eyes are turning to August for a second major announcement from Blizzard entertainment in 2007, with speculation mounting that the developer will blow the lid off Diablo 3 at its BlizzCon 2007 event.
d3.JPG

StarCraftTwo.com, fan site, has posted a lengthy argument on why it believes the announcement on the sequel at the event is plausible. Also Blizzard has been hiring developer staff for the last three years. The job descriptions in the past three years have clearly stated the job openings were for the “Diablo Team”.
On the other hand Blizzard also have had job openings for a new MMO engine programmer … Is that a sign that we will soon have a World of Diablo? Or will a Diablo 3 reveal occur at BlizzCon 2007 in August? Or maybe Blizzard will give us something completely new?

Lets just wait and see and meanwhile hold the eyes at diablo3.com

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My personal Fallout:3 Dev Questions Answered

Saturday, May 26th, 2007

I posed a few questions to the Dev’s of Fallout:3 at BethSoft. Here, is one of their answers! From KamakaziKangaroo. Let me start this out, by posting my questions followed by His answers.

Now into the madness:

I want to start by asking a question of the Dev. Crew. Something I haven’t really seen answered here, even in Todd’s moving speech. That question is this: Many of the TES: fans felt it a depature from the norm they had seen. Many Fallout fans feel that F3 is going to be, to quote one of my readers, “the mentally handicapped sibling” of the Fallout Franchise. I’m pretty sure you guys know all of that. I also know that, Beth, as a company, is going to take the franchise in the route they thing best.
Now my personal stake in this is different. I’m a fan here, not just an outside set of eye’s like I am with so many other games. While there are many questions, I think i’ll just pose my most important one’s now, and see how it goes.

1. What is your “Vision” for F3? By that I understand the “Best we can make it”. But at this point what are you shooting for? Classic Fallout? Or will this be a new vision under the same franchise?

2. How much freedom are you shooting for as far as dialog options, quests, factions, feats, stats, ect. go?

3. Do you take a “Fan-first” Perspective to development? Meaning, are you fans of Fallout, who now get to work on it?

4. How shocked are you that I, as a Vault Dweller, am currently writeing to you from the future?

5. In all reality, everyone knows that Beth. will probably assemble the finest team possible to put this game togeather. Do you ever sit in a round-table room, dress in medievel garb, and discuss spreading the holy word to the heathens?

6. What is going to be more important to you for F3? Freedom of choice, or the over-all story?

In closing, I hope that you guys will do the best you can with this amazing franchise. While I understand that the hard-core fans will probably never be completely happy, and the rest of the outside world may never truely understand that, I do pray you can find a happy medium, in which the Hardcore fans are pleased, and the newbies for the franchise are amazed. To be honest, even with some of the worst parts of TES:IV, you guys really amazed many of us, and helped many of my freinds understand why I was so obsessed with that IP. Suddenly HARDCORE FPS fanatics are borrowing my copy of Oblivion. When I look back on that, I get it, and it really made me happy. So here’s to hoping you can breathe the same life into a very loved franchise, and strike the balance that many of us hope you will.

Let me preface this by saying that I joined the Bethesda crew a few months before Oblivion was released, so I only got to playtest it for a while before they put me to work making monsters.
On the one hand I was floored by the graphics, recorded audio, all the new gimmicky things Oblivion introduced to the TES series. I was also immediately addicted to the gameplay, I was impressed with the game mechanics, and I thought it “felt” fantastic.
On the other hand, visually and conceptually I felt let down, since I thought that Morrowind was one of the most visually creative games I’d ever seen. Here was a concrete world, much like our own, but with art, architecture, clothing and culture that was utterly alien. I was entranced completely, and everything felt truly impressive and realistic. Oblivion didn’t do it for me. In terms of graphics and gameplay, it was farrrr superior. The vision was what was lacking, in my mind. Of course, part of this had to do with the different setting within Cyrodil, but still. However, in no way do I think this is indicative of where we’re going as a series… I think perhaps we got so wrapped up in making it truly FUN that that became somewhat of a priority?
I could go on for a while, but let me get to the questions.

1. I’m just a lowly artist, but for my own part, I want the same look and feel of the creatures… just more realistic. In terms of overall game… I think we are doing our best to capture the spirit of Fallout. That’s why we purchased the IP, not just make our own game… we’re in love with Fallout.
2. As much freedom as possible, of course.
3. Absolutely. It’s a lot of fun, it’s a lot of pressure, and there’s a lot of pride when something new gets added that is just SOOOO very Fallout-appropriate. Anything involving nasty laughter, a disturbed, stomach-churning “ohhhhhh…”, to shocked silence… yeah, that’s Fallout for me.
4. I’m only shocked that you’ve made it that far. Am I still alive?
5. Of course we do. The problem is, everyone took all the good garb, so I’ve got to wear the retarded sheep outfit, and a cow-bell. That cow-bell gets annoying, I tell ya.
6. I’m gonna be a douche-bag here and say both. Yeah, I know I just ruined that game, but hey. Although I will say this… I think the main story in Oblivion could’ve gotten amped up a bit, since ultimately you could complete the main quest at your leisure… which is fine usually, but in a “demons-are-invading-through-rapidly-spreading-warp-gates” kind of story, you’d imagine there’d be a certain sense of urgency.

I think we learned a lot from Oblivion, and I believe that a lot of the criticism we got - particularly in the forums, but like someone said earlier (Fizzbang?), mainly from ourselves - is being addressed very consciously.
Ok I’ve got to get back to monstering, I’ve spent way too much time on this post..!

Yes, for everyone out there. You should know. The Dev’s are creating a game for Fallout Fans, and are fans themself. This game could be in no better hands.

Duke Nukem Forever might be alive

Thursday, May 24th, 2007

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How long has the world been waiting again?

A couple of months ago, 3D Realms released a screenshot from the game Duke Nukem Forever.

You know the game that makes every gamer laugh since it seems to be all talk and no game. But now President George Broussard, one of the creators of Duke Nukem, has confirmed that this new thumbnail is an official image of Duke Nukem Forever:

“Just to head off any questions. Real-time in game asset, like the last job ad shot. Taken from a game level with a dark background, on purpose, because we wanted to focus attention on the character. “

Source: gameplanetz

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