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A Crowbar is the shit!

Thursday, June 7th, 2007

At DoubleViking.Com the guys there have listed the ten most Kick-Ass Video Game Weapons.

The list looks like this …
1) Zero-Point Energy Field Manipulator, aka. “Gravity Gun” - Half-Life 2
2) Farsight XR-20 - Perfect Dark
3) Chicago Typewriter - Resident Evil 4
4) AWP - Counter-Strike
5) Queen - Any Chess Game
6) Shotgun - Any Game with a Shotgun
7) Red Shell - Mario Kart
8 ) Cerebral Bore - Turok 2
9) Kuribo’s Shoe, aka. “The Boot” - Super Mario Bros. 3
10) Laptop Gun - Perfect Dark

WTF, this can’t be true … I mean they really forgot some important things … hello …the Gears of war chainsaw should be on the list, it doesn’t even need an explanation. To chainsaw scary monsters is OMG I can’t even tell you how cool it is, you must try it.

bfg_study04.jpg

And one more thing How the H**l could anything be better than the BFG from Doom?

And yes I agree that the shotgun is a good call, but only at 6: Th place? …that so many flaws on that list that I can’t belive it …

ak47_a.jpg

And if you know you’re ways in Counter-strike you will probably hate people that play the happy camper in a corner with the AWP? Nothing …and I really mean nothing is better than the good old Kalashnikov (AK 47). A fast firing weapon for the average terrorist. This weapon may be called inaccurate in some cases but it is probably one of the most accurate in the game if used correctly.

At last, in my opinion nothing says kick ass like a good old Gordon Freeman Crowbar …

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Give the World a wedgie …

Wednesday, June 6th, 2007

The guys at Gamepro just listed the Best (and Worst) Video Game Commercials of all-time.

One of the worst game commercials in their opinion (and mine …) is this Nintendo “Give the World a wedgie”? Commercial. Come’ on, what were they thinking? Let’s just say, you’re not supposed to think of new commercial ideas when you suffer from hangover from the night before …

Anyway, we disagree too, since they’ve choose a simple psp commercial as their number one best commercial ever … I think a lot of the commercial are better than that, and my own choice would of course be this one ..

Gears of War is the coolest game commercial I’ve ever seen. It combines soft music with aggressive visuals. And I always have an urge to play when I hear the song Mad world …

If you guys want the whole list go to >> Gamepro.com

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My personal Fallout:3 Dev Questions Answered

Saturday, May 26th, 2007

I posed a few questions to the Dev’s of Fallout:3 at BethSoft. Here, is one of their answers! From KamakaziKangaroo. Let me start this out, by posting my questions followed by His answers.

Now into the madness:

I want to start by asking a question of the Dev. Crew. Something I haven’t really seen answered here, even in Todd’s moving speech. That question is this: Many of the TES: fans felt it a depature from the norm they had seen. Many Fallout fans feel that F3 is going to be, to quote one of my readers, “the mentally handicapped sibling” of the Fallout Franchise. I’m pretty sure you guys know all of that. I also know that, Beth, as a company, is going to take the franchise in the route they thing best.
Now my personal stake in this is different. I’m a fan here, not just an outside set of eye’s like I am with so many other games. While there are many questions, I think i’ll just pose my most important one’s now, and see how it goes.

1. What is your “Vision” for F3? By that I understand the “Best we can make it”. But at this point what are you shooting for? Classic Fallout? Or will this be a new vision under the same franchise?

2. How much freedom are you shooting for as far as dialog options, quests, factions, feats, stats, ect. go?

3. Do you take a “Fan-first” Perspective to development? Meaning, are you fans of Fallout, who now get to work on it?

4. How shocked are you that I, as a Vault Dweller, am currently writeing to you from the future?

5. In all reality, everyone knows that Beth. will probably assemble the finest team possible to put this game togeather. Do you ever sit in a round-table room, dress in medievel garb, and discuss spreading the holy word to the heathens?

6. What is going to be more important to you for F3? Freedom of choice, or the over-all story?

In closing, I hope that you guys will do the best you can with this amazing franchise. While I understand that the hard-core fans will probably never be completely happy, and the rest of the outside world may never truely understand that, I do pray you can find a happy medium, in which the Hardcore fans are pleased, and the newbies for the franchise are amazed. To be honest, even with some of the worst parts of TES:IV, you guys really amazed many of us, and helped many of my freinds understand why I was so obsessed with that IP. Suddenly HARDCORE FPS fanatics are borrowing my copy of Oblivion. When I look back on that, I get it, and it really made me happy. So here’s to hoping you can breathe the same life into a very loved franchise, and strike the balance that many of us hope you will.

Let me preface this by saying that I joined the Bethesda crew a few months before Oblivion was released, so I only got to playtest it for a while before they put me to work making monsters.
On the one hand I was floored by the graphics, recorded audio, all the new gimmicky things Oblivion introduced to the TES series. I was also immediately addicted to the gameplay, I was impressed with the game mechanics, and I thought it “felt” fantastic.
On the other hand, visually and conceptually I felt let down, since I thought that Morrowind was one of the most visually creative games I’d ever seen. Here was a concrete world, much like our own, but with art, architecture, clothing and culture that was utterly alien. I was entranced completely, and everything felt truly impressive and realistic. Oblivion didn’t do it for me. In terms of graphics and gameplay, it was farrrr superior. The vision was what was lacking, in my mind. Of course, part of this had to do with the different setting within Cyrodil, but still. However, in no way do I think this is indicative of where we’re going as a series… I think perhaps we got so wrapped up in making it truly FUN that that became somewhat of a priority?
I could go on for a while, but let me get to the questions.

1. I’m just a lowly artist, but for my own part, I want the same look and feel of the creatures… just more realistic. In terms of overall game… I think we are doing our best to capture the spirit of Fallout. That’s why we purchased the IP, not just make our own game… we’re in love with Fallout.
2. As much freedom as possible, of course.
3. Absolutely. It’s a lot of fun, it’s a lot of pressure, and there’s a lot of pride when something new gets added that is just SOOOO very Fallout-appropriate. Anything involving nasty laughter, a disturbed, stomach-churning “ohhhhhh…”, to shocked silence… yeah, that’s Fallout for me.
4. I’m only shocked that you’ve made it that far. Am I still alive?
5. Of course we do. The problem is, everyone took all the good garb, so I’ve got to wear the retarded sheep outfit, and a cow-bell. That cow-bell gets annoying, I tell ya.
6. I’m gonna be a douche-bag here and say both. Yeah, I know I just ruined that game, but hey. Although I will say this… I think the main story in Oblivion could’ve gotten amped up a bit, since ultimately you could complete the main quest at your leisure… which is fine usually, but in a “demons-are-invading-through-rapidly-spreading-warp-gates” kind of story, you’d imagine there’d be a certain sense of urgency.

I think we learned a lot from Oblivion, and I believe that a lot of the criticism we got - particularly in the forums, but like someone said earlier (Fizzbang?), mainly from ourselves - is being addressed very consciously.
Ok I’ve got to get back to monstering, I’ve spent way too much time on this post..!

Yes, for everyone out there. You should know. The Dev’s are creating a game for Fallout Fans, and are fans themself. This game could be in no better hands.

Blizzard and Make-A-Wish give sick child ultimate WoW experience

Friday, May 25th, 2007

This may cause some serious tear dripping and this is why I really like Blizzard

Ezra Chatterton is a 10-year-old child who suffers from a brain tumor. The diagnosis is not too good. But despite the fact that he is facing a lot of treatment, Ezra’s wished for only one thing, to be allowed to play World of Warcraft.

So … Blizzard Entertainment teamed up with the Make-A-Wish foundation to give Ezra the greatest World of Warcraft experience imaginable.

Ezra had told Make-A-Wish that he wanted to visit Blizzard to see if they would make a character for him. Blizzard obliged, and not only did Ezra create his character (Ahab Wheatroof, pictured), they recorded his voice for the character and also let him add his dog Kyle to the game, in addition to creating a very unique (and very powerful) flaming crossbow for his now maxed-out character.
ezra2.jpg

All in all, Ezra spent seven hours with the Blizzard staff as was reportedly very thrilled and thoughts of his future and what he wants to do when he recovers.
ezra.jpg
Thank you Blizzard for granting for this boy his biggest wish.

Source: ocregister

Help Ezra
A foundation to raise funds to pay Ezra Chatterton’s health-care costs is being established. Those interested can contact Micah Chatterton at ephoenix@earthlink.net.

So you think geeks can’t dance huh?

Tuesday, May 22nd, 2007

Think again …At least those of you who play the popular MMO, World of Warcraft, will appreciate this clip.
It shows a variety of original dance moves from popular culture, all re-enacted via a WoW character.

The WoW version never quite looks quite as smooth as the original, but it’s an admirable attempt nonetheless.

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