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You have to F.E.A.R it ….

Friday, August 17th, 2007

This is a brand new trailer from upcoming F.E.A.R. Perseus Mandate where a new threat has arrived. F.E.A.R is one of the best shooters in singe player. Well balanced and an engaging story and in F.E.A.R. Perseus Mandate you’ve been given a new arsenal to deal with the treat.
Believe me this is a must have game …

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Far Cry 2

Monday, August 6th, 2007

Since we all know that Far Cry is one off the most popular shooters at the time being. I have to share this one with you, so get ready to follow the adventures of the Far Cry development team as they make their way trough the African country of Kenya.

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Rockstar fights back

Thursday, August 2nd, 2007

The guys over at 1Pstart.com are reporting that “Rockstar has finally made its decision to fight for their much anticipated, highly controversial title, Manhunt 2, by issuing an appeal to the Video Appeals Committee in the UK.

Rockstar filed their plea yesterday, in hopes of defending the artistic merits of Manhunt and convincing the BBFC (the British Board of Film Classification) to overturn their decision to refuse a rating to Manhunt 2 given on June 19th.”

303411.jpgThis is great news; course even though I do not like manhunt I still think that’s its up to the individual to decide if he or she wants to play the game and not the government.

Read more at 1pstart.com

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New Swedish developer goes MMO

Monday, July 23rd, 2007

As if we didn’t had fulfilled the market with MMO games at the moment, now a new Swedish developer called Star Vault announced its presence and revealed that it has licensed Epic’s Unreal Engine 3 graphics engine to create a new MMORPG for a release date of sometime in 2009.

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Read more in the pressrelease down below

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Hellgate trailer

Thursday, June 21st, 2007

This is a game I really look forward to and I hope I wont be disappointed since the hype is so huge … I mean after all this is a game from the guys at formal Blizzard North so I guess this will be a very nice game experience …

This is a new video preview from Bill Roper’s Hellgate London and here you’ll find a profile on the Cabalist faction’s two classes, the Evoker and the Summoner.
These guys are the more magic-focused classes and while they’re more than happy to take up conventional weapons in the course of battle, they also like to cast more destructive spells and summon in the enemy’s own friends to do their bidding.

Source: IGN

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Theres a Ghost on the tape …

Thursday, June 21st, 2007

The PC-sequel to the Swedish-developed Ghost Recon: Advanced Warfighter with the very innovative name Ghost Recon: Advanced Warfighter 2 will soon hit the shelves.

The PC version aims to deliver an authentic FPS experience. CrossCom 2.0 is leagues better than the previous version and as usual, squad tactics will be the major focus of the game.
In the sequel you will be able to issue orders much smoother, and command your support team around with a few button touches and tactical maps will offer more details to open up a plethora of new strategic choices.

If you have any questions, this developers diary (with Grin CEO Bo Andersson and Lead Mission Designer/Lead Artist Rickard Johansson, from GRAW 2’s dev team might have the answer). Watch it!

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My personal Fallout:3 Dev Questions Answered

Saturday, May 26th, 2007

I posed a few questions to the Dev’s of Fallout:3 at BethSoft. Here, is one of their answers! From KamakaziKangaroo. Let me start this out, by posting my questions followed by His answers.

Now into the madness:

I want to start by asking a question of the Dev. Crew. Something I haven’t really seen answered here, even in Todd’s moving speech. That question is this: Many of the TES: fans felt it a depature from the norm they had seen. Many Fallout fans feel that F3 is going to be, to quote one of my readers, “the mentally handicapped sibling” of the Fallout Franchise. I’m pretty sure you guys know all of that. I also know that, Beth, as a company, is going to take the franchise in the route they thing best.
Now my personal stake in this is different. I’m a fan here, not just an outside set of eye’s like I am with so many other games. While there are many questions, I think i’ll just pose my most important one’s now, and see how it goes.

1. What is your “Vision” for F3? By that I understand the “Best we can make it”. But at this point what are you shooting for? Classic Fallout? Or will this be a new vision under the same franchise?

2. How much freedom are you shooting for as far as dialog options, quests, factions, feats, stats, ect. go?

3. Do you take a “Fan-first” Perspective to development? Meaning, are you fans of Fallout, who now get to work on it?

4. How shocked are you that I, as a Vault Dweller, am currently writeing to you from the future?

5. In all reality, everyone knows that Beth. will probably assemble the finest team possible to put this game togeather. Do you ever sit in a round-table room, dress in medievel garb, and discuss spreading the holy word to the heathens?

6. What is going to be more important to you for F3? Freedom of choice, or the over-all story?

In closing, I hope that you guys will do the best you can with this amazing franchise. While I understand that the hard-core fans will probably never be completely happy, and the rest of the outside world may never truely understand that, I do pray you can find a happy medium, in which the Hardcore fans are pleased, and the newbies for the franchise are amazed. To be honest, even with some of the worst parts of TES:IV, you guys really amazed many of us, and helped many of my freinds understand why I was so obsessed with that IP. Suddenly HARDCORE FPS fanatics are borrowing my copy of Oblivion. When I look back on that, I get it, and it really made me happy. So here’s to hoping you can breathe the same life into a very loved franchise, and strike the balance that many of us hope you will.

Let me preface this by saying that I joined the Bethesda crew a few months before Oblivion was released, so I only got to playtest it for a while before they put me to work making monsters.
On the one hand I was floored by the graphics, recorded audio, all the new gimmicky things Oblivion introduced to the TES series. I was also immediately addicted to the gameplay, I was impressed with the game mechanics, and I thought it “felt” fantastic.
On the other hand, visually and conceptually I felt let down, since I thought that Morrowind was one of the most visually creative games I’d ever seen. Here was a concrete world, much like our own, but with art, architecture, clothing and culture that was utterly alien. I was entranced completely, and everything felt truly impressive and realistic. Oblivion didn’t do it for me. In terms of graphics and gameplay, it was farrrr superior. The vision was what was lacking, in my mind. Of course, part of this had to do with the different setting within Cyrodil, but still. However, in no way do I think this is indicative of where we’re going as a series… I think perhaps we got so wrapped up in making it truly FUN that that became somewhat of a priority?
I could go on for a while, but let me get to the questions.

1. I’m just a lowly artist, but for my own part, I want the same look and feel of the creatures… just more realistic. In terms of overall game… I think we are doing our best to capture the spirit of Fallout. That’s why we purchased the IP, not just make our own game… we’re in love with Fallout.
2. As much freedom as possible, of course.
3. Absolutely. It’s a lot of fun, it’s a lot of pressure, and there’s a lot of pride when something new gets added that is just SOOOO very Fallout-appropriate. Anything involving nasty laughter, a disturbed, stomach-churning “ohhhhhh…”, to shocked silence… yeah, that’s Fallout for me.
4. I’m only shocked that you’ve made it that far. Am I still alive?
5. Of course we do. The problem is, everyone took all the good garb, so I’ve got to wear the retarded sheep outfit, and a cow-bell. That cow-bell gets annoying, I tell ya.
6. I’m gonna be a douche-bag here and say both. Yeah, I know I just ruined that game, but hey. Although I will say this… I think the main story in Oblivion could’ve gotten amped up a bit, since ultimately you could complete the main quest at your leisure… which is fine usually, but in a “demons-are-invading-through-rapidly-spreading-warp-gates” kind of story, you’d imagine there’d be a certain sense of urgency.

I think we learned a lot from Oblivion, and I believe that a lot of the criticism we got - particularly in the forums, but like someone said earlier (Fizzbang?), mainly from ourselves - is being addressed very consciously.
Ok I’ve got to get back to monstering, I’ve spent way too much time on this post..!

Yes, for everyone out there. You should know. The Dev’s are creating a game for Fallout Fans, and are fans themself. This game could be in no better hands.

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